viernes, 22 de mayo de 2015

Learning Curve and New Concepts

Hello everybody! This week I've been focusing my work on two things, the in-game learning and the way to keep the player's attention during the whole game.

We all hate tutorials, they are boring and some times extremely long, at this time if somebody plays a flash game is because they want a casual and quick distraction and is the designer's obligation to assure that. So the best way to do it is making the player learn while he's playing.

This technique is not new, but some people still makes tutorials for their games. I will try to introduce the game mechanics on some levels so the player has always new things to do and doesn't need to play a tutorial. For example, on the first level the player will learn how to move and shoot, on the third level will learn to push boxes and on the sixth level will learn that barrels explode.

Another thing that was a problem was keeping the player's attention during the whole game, so my solution is to introduce new power-ups and enemies on the campaign levels, I would like to have a few surprises for you on the game so I can't tell you all right now.

Bye!

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